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Gamification in Action: Effective Practices in Virtual Classrooms (92101)
Session: On Demand
Room: Virtual Video Presentation
Presentation Type: Virtual Presentation
Gamification in the virtual classroom is a pedagogical strategy that transforms the dynamics of traditional learning by incorporating games to motivate and engage students with course content. It fosters dynamic and participatory learning while developing creative thinking, problem-solving, and teamwork competencies. The challenges to overcome include capturing students' attention and maintaining their engagement, which is why gamification is one solution to promote active and memorable learning.
This work shares effective practices for distance learning by integrating gamification strategies with various digital tools that enhance students' learning experiences. It highlights the impact achieved in the classroom through dynamic approaches in the course "Innovation and Creative Processes" at the higher education level during the August–December 2024 semester with a total of 27 students, compared to the group taught during the February–June 2024 semester with 25 students. The results were highly positive; the group's average grades were higher, motivation to engage with course content increased, and the digital tools proved valuable in preparing the final project.
The guiding questions for this work are: What tactics and methods can improve skills development through gamification? What are the students' perceptions and experiences regarding skills development in this course? What are the outcomes of this research and its contribution to knowledge?
Authors:
Rocio Elizabeth Cortez Marquez, Tec de Monterrey, Mexico
About the Presenter(s)
Professor Rocio Elizabeth Cortez Marquez is a University Professor/Principal Lecturer at Tec de Monterrey in Mexico
Connect on Linkedin
https://www.linkedin.com/in/rociocortezm
See this presentation on the full schedule – On Demand Schedule
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